All tools
Asset workflows / EDITOR EXTENSION

Texture settings.
On your terms.

Bring texture import settings into focus. Scan against your rules, review every difference, and apply selected changes.

Preparing for releaseRead the guide
Texture Import Rules

Texture Import Rules

Version
1.0.0
Environment
Unity Editor only
Verified baseline
Unity 6000.6.7f1
Verified OS
Windows
Other versions and operating systems are unverified.
START WITH INTENTION

Your expectations. In one place.

Choose a folder, enable independent checks, and keep your expectations in a reusable profile.

INTERACTIVE WORKFLOW ILLUSTRATION
Not the extension’s actual interface.
texture-import-rules / preview
Assets / Art / Textures
RULEEXPECTED VALUE
Read/WriteDisabled
MipmapsEnabled
Filter ModeBilinear
Max Size1024

Four independent checks.

Compare Read/Write, mipmaps, Filter Mode, and default Max Size. Enable just the checks you need.

Profiles worth keeping.

Save reusable expectations, keep draft edits separate, and choose when to update the profile.

Exceptions that make sense.

Exclude textures or folders through GUID-based references. Include subfolders when your scope calls for it.

KNOW BEFORE YOU APPLY

Clear scope.
Explicit tradeoffs.

Scanning is read-only. Applying selected differences writes importer metadata and reimports affected textures. Commit or back up first: Undo and atomic rollback are not guaranteed.

Platform overrides, compression controls, and automatic enforcement are outside this release. No performance improvement is promised.

The extension’s current interface is Turkish with some English labels. The website and included English documentation explain the workflow. This English illustration is not a translated version of the extension.

Full compatibility & limitations